starshard

Starshard

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Starshard is a high-performance, lazily sharded concurrent HashMap for Rust.

It is designed for real production workloads where you need:

Status

Production-ready (v2.2.0).

Roadmap capabilities shipped in v2.2.0:

Installation

[dependencies]
starshard = { version = "2.2.0", features = ["async", "rayon", "serde", "lifecycle", "advanced"] }
# minimal:
# starshard = "2.2.0"

5-Minute Path

  1. Start with default sync map: ShardedHashMap::new(64).
  2. If you are in Tokio runtime, switch to AsyncShardedHashMap.
  3. If snapshots are frequent, try SnapshotMode::Cached first, then SnapshotMode::Cow.
  4. If shard count is user-driven or external-input-driven, use strict constructors (try_with_*).

Migration guide:

Feature Flags

Feature What you get Typical use
async AsyncShardedHashMap (Tokio RwLock) async services and workers
rayon parallel snapshot flatten in iteration large snapshot/scan workloads
serde sync serialize/deserialize + async serializable snapshot helper persistence/export
lifecycle per_shard_load, memory_stats, drain, lifecycle structs observability and maintenance
advanced transaction/CAS/replication/diagnostic APIs advanced concurrency and control planes

Quick Start (Sync)

use starshard::ShardedHashMap;

let m: ShardedHashMap<String, i32> = ShardedHashMap::new(64);
m.insert("k1".into(), 10);
assert_eq!(m.get(&"k1".into()), Some(10));
assert_eq!(m.len(), 1);

Quick Start (Async)

#[cfg(feature = "async")]
#[tokio::main]
async fn main() {
    use starshard::AsyncShardedHashMap;

    let m: AsyncShardedHashMap<String, i32> = AsyncShardedHashMap::new(64);
    m.insert("k1".into(), 10).await;
    assert_eq!(m.get(&"k1".into()).await, Some(10));
}

Common Operations (Cheat Sheet)

Goal Sync API Async API
insert/update insert(k, v) insert(k, v).await
read get(&k) get(&k).await
delete remove(&k) remove(&k).await
batch insert batch_insert(items) batch_insert(items).await
batch read batch_get(&keys) batch_get(&keys).await
conditional update compute_if_present(&k, f) compute_if_present(&k, f).await
conditional insert compute_if_absent(k, f) compute_if_absent(k, f).await
metrics/introspection shard_stats() / memory_stats() shard_stats().await / memory_stats().await

Constructor Strategy

Choose by strictness and control level:

Adaptive Rebalance (v2.2.0)

Stop-the-world rebalance

use starshard::{RebalanceOptions, ShardedHashMap};

let m: ShardedHashMap<String, i32> = ShardedHashMap::new(8);
let report = m.rebalance_to(32, RebalanceOptions::default()).unwrap();
assert_eq!(report.from_shards, 8);
assert_eq!(report.to_shards, 32);

Online incremental rebalance

use starshard::ShardedHashMap;

let m: ShardedHashMap<String, i32> = ShardedHashMap::new(8);
m.start_rebalance_online(32).unwrap();

while m.rebalance_status().state == "migrating" {
    m.advance_rebalance(2);
}

assert_eq!(m.rebalance_status().state, "idle");

Semantics:

Snapshot Modes (v2.2.0)

SnapshotMode lets you pick snapshot behavior per workload:

use starshard::{ShardedHashMap, SnapshotMode};

let clone_map: ShardedHashMap<String, i32> =
    ShardedHashMap::with_snapshot_mode(64, SnapshotMode::Clone);
let cached_map: ShardedHashMap<String, i32> =
    ShardedHashMap::with_snapshot_mode(64, SnapshotMode::Cached);
let cow_map: ShardedHashMap<String, i32> =
    ShardedHashMap::with_snapshot_mode(64, SnapshotMode::Cow);

Mode selection guide

Workload profile Recommended mode
high write + low snapshot frequency Clone
medium write + medium snapshot frequency Cached
low write + high snapshot frequency Cow or Cached

Consistency Model

Performance Notes

Serde Semantics

Examples and Benchmarks

Examples:

Benchmark entry:

Validation

Before release or upgrade verification:

cargo fmt --all
cargo test --all-features
cargo check --all-features

Current Limits

License

Dual license:

You may choose either license.

Disclaimer